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"Standards of Conduct on Usenet" in Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies.
and Gail Love, "Electronic Emotion: Socioemotional Content in a Computer-Mediated Communication Network" in Communication Research Vol.
The quality of a cybersex encounter typically depends upon the participants' abilities to evoke a vivid, visceral mental picture in the minds of their partners.
Been coming on here for around 2 years now, and settled in quite nicely thank you.
Cybersex is commonly performed in Internet chat rooms (such as IRC, talkers or web chats) and on instant messaging systems.
It can also be performed using webcams, voice chat systems like Skype, or online games and/or virtual worlds like Second Life.
Strange Weather: Culture, Science and Technology in the Age of Limits.
Williams, Sarah "'Perhaps Images at One with the World are Already Lost Forever': Vision of Cyborg Anthropology in Post-Cultural Worlds." The Cyborg Handbook.
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"Social Psychological Aspects of Computer-Mediated Communication." American Psychologist Vol.